Welcome to the Arena, where high-ranking warriors are transformed into
spineless mush. Abandoning every ounce of common sense and any trace of
doubt, you lunge onto a stage of harrowing landscapes and veiled abysses.
Your new environment rejects you with lava pits and atmospheric hazards as
legions of foes surround you, testing the gut reaction that brought you here
in the first place. Your new mantra: Fight or be finished.
3-D Hardware Accelerator with full OpenGL® support
Pentium® 233 Mhz MMX®processor with 8 MB Video Card
Or Pentium II 266 Mhz processor with 4 MB Video Card
Or AMD® 350 Mhz K6®-2 processor with 4 MB Video Card
64 MB RAM
A 100% Windows® 95/98/NT 4.0 compatible computer system (including
compatible 32-bit drivers for CD-ROM drive , video card, sound card and
input devices)
Windows 95/98/ NT 4.0 (with Service Pack 3) operating system
25 MB of uncompressed hard disk space for game files (Minimum Install), plus
45 MB for the Windows swap file
Quad-speed CD-ROM drive (600 K/sec. sustained transfer rate)
"The best deathmatch experience in town." - Computer Games (2000)
"Game of the Year" - PC Accelerator (2000)
"Multiplayer Game of the Year" - GameSpot (2001)
"The current state of the art in gaming graphics..." - PC Magazine (2001)
"Quake III Arena refines the genre and takes it to new places..." - Los Angeles
Times (2000)
Quake III 1.32 Released for Win32 and Linux - Oct.7.2002
We have made available Quake III v1.32 which fixes some bugs and addresses some exploits in online play.
Windows Fixes:
new network protocol, 68
network code:
improved fragmented messages handling
map change while client loads map no longer causes an 'Invalid .PK3' error
map_restart while client loads map no longer causes a reload
fixing donedl being ignored after autodl if map_restart'ed
the demo command has a list of compatible protocols, it will loop through 66 67 68
you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68
or you can explicitely give a '/demo demoname.dm_??'
added mousewheel support in the console:
wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history
UI in baseq3/ and missionpack/ for PunkBuster configuration
punkbuster server in server creation dialog (sv_punkbuster)
punkbuster client in server browser (cl_punkbuster)
added PB Yes/No to the browsers
removed obsolete MPlayer UI stuff
bumped server browser to handle up to 4096 servers
IP maintained in userinfo
cl_guid in userinfo (as part of PB integration)
printing ports as unsigned ints, no longer printing negative port numbers
cleaned up the legacy IP banning code
use * for IP pattern matching now instead of 0 (fixes some confusion)
ex: 192.246.12.*
made it safe from overflowing and crashing
NOTE: using PunkBuster's banning system is advised instead though
rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message
rcon: now supports quoting /rcon g_motd "foo bar"
added SVF_CLIENTMASK (0x00000002), works only with <= 32 players
set bitmask of players to which send entity
pushed cl_maxpackets upper limit to 125
added [skipnotify] from RTCW, use to display in the console only, but not on client screen
(also fixes pb_msgprefix and pb_sv_msgprefix)
new cvar sv_lanForceRate (defaults 1):
forces LAN clients to the maximum rate instead of accepting client setting
(1 is the default behaviour, backward compatible)
See Readme for complete list of fixes/updates
If you downloaded any of the previous 1.29 beta releases, the auto-update service should update you to the latest version at a considerably smaller download.