QUAKE 4(tm) 1.1 Point Release - README

Last updated 03-17-06

Please note that in-game console commands are not supported by Activision(r).

This update for QUAKE 4 addresses issues found in both multiplayer and single player since the release of the game, and includes several new multiplayer maps. A complete list of changes and additions is included below. For future updates and more information about the game, please visit the official game website at http://www.quake4game.com

Table of Contents:

Overview:

In addition to a number of new changes and updates, this 1.1 Point Release also includes the changes from update 1.0.4.0, beta 1.0.5.0 and beta 1.0.5.2. If you have not previously updated QUAKE 4, this update will bring your installation completely up to date. If you have previously installed an earlier update, this update can be installed over the earlier update(s) without problems - there is no need to re-install previous updates released through the id Software website. Doing so may adversely affect the proper functionality of your installation.

PLEASE NOTE:

If you require additional QUAKE 4 technical support, please see the help system that is included with the game.

Notes for mod users:

Due to the vast number of updates and new functionality in the 1.1 Point Release, mods will have to be updated to the 1.1 code by each respective mod author in order to run correctly on the 1.1 version of Quake 4. Information regarding mods and news related to the Quake 4 SDK can be found at http://www.iddevnet.com/quake4/Quake4SDK. Activision does not provide any technical support for mods.

Hyper-Threading Technology:

This update enables QUAKE 4 to take advantage of the Hyper-Threading Technology of Intel(r) Dual core processors. Players who have computer systems with this processor will notice significant performance gains in QUAKE 4. With the update, systems with a single core processor which uses the Hyper-Threading Technology will have a performance jump of up to 25% compared to non Hyper-Threaded processors. Dual core processors with Hyper-Threading Technology will see a performance increase of up to 87%. In short, systems with this technology will see the game run much faster than ever before.

Test for number of processors (HT or Dual core):

To find out if you have Hyper-Threading enabled or a dual core system, perform the following steps:

1. Press Ctrl + Alt + Delete. If a window called "Windows Task Manager" does not appear, click on the "Windows Task Manager" button.
2. When the window appears, click on the "Performance" tab.
3. There will be a section at the top of this window called "CPU Usage History." If you have HT or dual core on your machine, there should be two graphs side by side under the "CPU Usage History" label.
4. If those side-by-side graphs are not present and you believe that the system should have HT, it may not be enabled in the BIOS. For more information on how to enable HT in the BIOS, please consult any guides or manuals from your computer manufacturer.

How to enable Hyper-Threading Technology in the game:

By DEFAULT, the symmetric multiprocessing (SMP)-based acceleration (which is the feature that enables the performance increase) is DISABLED. If you have a system with multiple CPUs or cores, please follow the directions below.

From the Quake 4 Main Menu:
1. Click "Settings".
2. Click "System".
3. Click "Advanced Options".
4. Set "Multiple CPU/Core" to "Yes". (You will be prompted that your changes will not take effect until next time the game is launched.)
5. Click "Back".
6. Click "EXIT" and relaunch the game to initialize the change.

Quake 4 will detect the number of processors in your system and prevent you from mistakenly activating this option. If you feel that your system has the necessary hardware to run the SMP optimization, please consult your hardware manufacturer's guides or manuals for instructions on how to enable the multi-processor or dual core feature on your system.

New Multiplayer Maps:

Outpatient (q4dm10) -
Cold, blood-stained hallways and flickering fluorescent lights set the mood in this once active Strogg medical complex. The heart-pounding pace of this map will keep players racing through the winding corridors, but only the quickest will survive. In addition to traditional DM, Outpatient can also be played in Team Deathmatch and Tourney modes.

Skeleton Crew (q4dm11) -
The dark empty void that surrounds this stranded space station offers no pity for those lost in battle. This multi level arena generates fast paced action that commands the attention of players in all skill levels. Expert navigation of the twists and turns that lead from deck to deck will be your only ally. Engage your foes in Deathmatch or Team Deathmatch games. As an added challenge you can also battle it out 1v1 style in Tourney mode.

Mind the Gap (q5ctf6) -
This massive processing factory uses alien technology to mine from the core of Stroggos itself - be sure to Mind The Gap in each base which only leads to an inescapable abyss and your death. This multi-tiered structure defies description and will leave only the heartiest and most cunning soldiers as the victors! Contest your team’s supremacy in CTF or Arena CTF modes.

Double Edged (q4ctf8) -
Double Edged revisits the Quake II(tm) classic… with a twist – Capture the Flag! The battle arena has been doubled so brush up on your long range weapon skills, but don’t fret if your Rail isn’t exactly "impressive." You’ll also find some tight corridors for those of you more comfortable with in-your-face combat. Destined to be a classic in its own right, settle those team grudge matches in this remix of a classic in CTF or Arena CTF battle.

Campgrounds Redux (q4dm9) -
With QUAKE 4's updated technology, Campgrounds Redux now has a fresh look and feel, revitalizing this QUAKE III(tm) classic. Excellent for any number of players, this updated version supports Deathmatch, Team Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with this throw-back to one of their old favorites.

Railed (q4tourney1) -
Set in an abandoned, rusting Strogg facility, the environment in Railed produces fast-paced frenetic tournament style action! This new map is all about close-quarters combat and hair-trigger reflexes as players hustle through the winding, multi-tiered corridors. Designed especially for Tournament play, Railed also supports Deathmatch and Team Deathmatch game modes, and is guaranteed to provide some thrilling fast-action gameplay.

Tremors (q4ctf7) -
Built within a twisting underground cavern and peppered throughout with pipes, bridges, and catwalks, Tremors demands tactical expertise. Enemies attack from above and below in the enormous, multi-tiered environment, making team-play invaluable. Tremors is perfect for huge Capture-The-Flag games, and also supports the Arena Capture-The-Flag gameplay mode.

To use the new maps in the map rotation cycle, a new map cycle script file has been included, called mapcycle-mp2.scriptcfg. To use the new map cycle script:
1. On the Multiplayer- Create Server screen, click "Advanced Options".
2. In the "Map cycle script file" field, enter "mapcycle-mp2.scriptcfg".
3. Click "Close advanced options".
4. Start the server.

Fixes & Updates in 1.1:

General:


Multiplayer:

New Features:


Adjustments:

Fixes:


Single Player:


Known Issues:
Surround Speakers option in Advanced Audio settings cannot be enabled if Windows Sound options are not set correctly on the local machine. Players with 5.1 surround sound must set their Advanced Speaker Settings to Surround 5.1 instead of Desktop Stereo:
1. From the Windows(r) Control Panel, select "Sounds and Audio Devices."
2. In the "Speaker Settings" area, click the "Advanced" button.
3. Make sure that the speakers are set to "5.1 Surround" or "Surround 5.1" instead of "Desktop Stereo."
If this is not set correctly, then enabling the Surround Speakers setting will not apply, and will default back to off.

Fixes & Updates in 1.0.4.0:

General:

Interface:

Multiplayer:

(c) 2005-2006 Id Software, Inc. All rights reserved. Published and distributed by Activision Publishing, Inc. under license. Developed by Raven Software Corporation. QUAKE and ID are registered trademarks of Id Software, Inc. in the U.S. Patent and Trademark Office and/or some other countries. Activision is a registered trademark of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.